Details
- Level: 1
- Category: Curative
- Component Cost: See Alchemical Item
- Market Price: 80 gp
- Time: 30 minutes
- Key Skill: Heal or Nature (no check)
- Source: Adventurer’s Vault
Description
This white powder is usually kept in a small vial that can be placed under a subject’s nose. When inhaled, the powder can remove the blinded or deafened conditions.
Clearsense Powder Level 1 Uncommon
Price: 20 gp
Alchemical Item
Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 5th level or lower.
Clearsense Powder Level 6 Uncommon
This fine, silvery powder can restore lost senses.
Price: 75 gp
Alchemical Item
Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 10th level or lower.
Clearsense Powder Level 11 Uncommon
This fine, silvery powder can restore lost senses.
Price: 350 gp
Alchemical Item
Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 15th level or lower.
Clearsense Powder Level 16 Uncommon
This fine, silvery powder can restore lost senses.
Price: 1,800 gp
Alchemical Item
Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 20th level or lower.
Clearsense Powder Level 21 Uncommon
This fine, silvery powder can restore lost senses.
Price: 9,000 gp
Alchemical Item
Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 25th level or lower.
Clearsense Powder Level 26 Uncommon
This fine, silvery powder can restore lost senses.
Price: 45,000 gp
Alchemical Item
Power (Consumable): Minor Action. You or an adjacent ally can make a saving throw against a blinded or deafened condition that a save can end. The source of the condition must be 30th level or lower.

